Ultra Dynamic Sky
This page demonstrates the Clouds Lighting plugin usage for Volumetric Clouds inside Ultra Dynamic Sky plugin.
Prerequisites
- Blank project is created and opened.
- Clouds Lighting System plugin is enabled.
- Ultra Dynamic Sky plugin is enabled.
- Show Engine Content is enabled in the content browser settings.
- Show Plugin Content is enabled in the content browser settings.
Volumetric Clouds
1. Open the UDS demo map
In the content browser navigate to 'UltraDynamicSky/Maps' and open 'DemoMap' level.
2. Open the cloud material
- In the level Outliner select 'Ultra_Dynamic_Sky' item.
- In Details panel select 'VolumetricCloud' component and open the Cloud Material asset.
- Navigate to the root material asset.
3. Add Light Material Function
- Drag and drop a Light Material Function into the clouds material.
- Modify the material as is shown on the screenshot below:
- Apply material changes.
4. Add necessary light actors
Add Lighting System Actor and Point Light Source into the level, adjust light position and parameters.