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In this section you will learn how to integrate the Clouds Lighting plugin into your project.

In common for the integration you just need to follow these steps:

  1. Add a Light Material Function into your material for clouds or desired particles.
  2. Add Lighting System Actor and Light Sources into the level.

The following pages demonstrate integration pipelines and best practices for different in-engine systems or third-party systems. All guides are shown for blank projects, but all steps are the same for any project.

Unreal Engine