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Light Material Function

Asset location: CloudsLighting/Material/MF_VolumetricLight.  

This is a Material Function, that can be integrated in any material.

The function does 2 main things:

  1. Read lighting data, that is gathered by Lighting System Actor.
  2. Calculate emission value for current pixel, depending on its World Position.


The calculated emission value is the output of the Light Material Function.

The function is usually integrated into volumetric cloud materials, or particles materials and connected to Emissive Color pin.

Light Material Function

See Guidelines to get more information about plugin integrations.