Clouds Lighting System
An Unreal Engine plugin for volumetric lights.
Engine versions supported: v4.26 - v4.27, v5.0 - v5.4.
About the plugin
The plugin adds new light source types that are supposed to be used with cloud particle systems or volumetric clouds in Unreal Engine.
New light sources have a bunch of primary parameters that can be customized either in editor or dynamically in runtime via Blueprints/C++ API:
- intensity;
- color;
- attenuation;
- falloff type (exponential/inverse square);
- etc.
Use cases
Some examples of plugin usage:
- Lightning Strikes;
- Sky Spotlights;
- Various Sky Objects (asteroids, etc.);
- etc.
Features
- High Performance – the light is computed really fast, the performance doesn't depend on light source parameters;
- Unlimited Range – light actors can work in any range from a few meters to thousands of kilometers, this is not limited;
- Easy Setup – just drag and drop some actors into your scene and it is good to go;
- Easy Integration – lights can be integrated in any material of any subsystem with ease;
- No Dependencies – the plugin doesn't depend on any other systems;
- Network Replication – all plugin components can be fully replicated.
Useful links
Contacts
If you have any questions – please refer to these contacts:
- Marketplace Questions: click
- E-Mail: thelukerrr@gmail.com
- Discord: @lukerrr